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Please check is the first item disappears if replace UpdateItems() with UpdateView().
I can't reproduce the bug, so it helps narrow down the...
What ListType is specified in the ListView settings?
You need to get index of the node and then select index - 1.
var index = Tree.Node2Index(node);
Tree.Select(index - 1); //...
Yes, with both MultiSelect on and off.
Yes, other indices will be deselected, but you need some code to redraw the selection indicatior.
Added example in v1.12.6b1
added UIFlareGlobal shader: flare at global space
added Ripple effect
UIWidgets extensions methods moved to...
You need to disable item select/deselect on click/submit: override OnPointerClick and OnSubmit to remove onClickItem and onSubmit events...
With the ItemsEvents field, you can easily add listeners to item events: like pointer enter, pointer exit, click, and others.
Added ListView.ItemsEvents field with items events in v1.12.5f1.
Extension methods moved to UIWidgets.Extensions namespace.
OK, I'll fix it in the next release.
Fixed in v1.12.5b6
Added EndColor instead of the alpha (you can copy original color and change alpha), and Color renamed to the StartColor.
The code is straightforward, but I do not know how it is easy for non-coder.
Here is an example:
Added buttons support to notify in v1.12.5b4
var instance = NotificationTemplate.Clone();
Cannot reproduce it.
Please show code to show dialog and error with a stack trace.
Please check Examples / ListView / GroupedListView folder.
ListView uses interface as data type and different classes for the group and item but...
Not available by default, but you can use generic Drag and Drop classes to add drag&drop for the custom types like List<Node<...>>.
Not finished yet.
This happens if Dialog.Clone() was not called earlier.
It can be fixed with Templates.FindTemplates() call before CachedInstances().
Few points against it:
In such cases, you can use a single gameobject with setActive(true/false), Dialog is not needed
Dialog template can be...
If you ask about buttons then you can use ButtonsCached in the same way as ButtonsActive.
If you need dialog instances then you need to add the...