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okay bruh. #IUseIllegalSoftwareCommercially ;) and man am i rich off it
Welcome to the internet bro. License means nothing.
I picture myself under you with my mouth open ready to accept your knowledge. ;)
Rights, it's what the compiler converts it to anyways. Minus well save it some time. lol
Linq + Lambda = Strippers & Candy = Performance Awesomeness
look into GetComponent to access variables from other scripts.
Seriously...It takes Effort To Write Like This And Its Just Annoying To Have CAPS LOCK ON SO EVERYTHING I SAY LOOKS LIKE THIS.
lol. I'm done trolling this thread. I can't be asked to help if he's not going to be serious.
BUT LIKE...YOU DON'T HAVE TO USE CAPS LIKE ME. yOU CAN TYPE NORMAL JUST LIKE YOU TYPE NORMAL WHEN YOU CODE. YOU FEEL? MAKES THE PROS MORE INCLINED...
wow this dude is annoying...your status says The Best Coder At 4by4Studios
FIGURE IT OUT YOURSELF OR GET SERIOUS BECAUSE IF YOU WANT THE PROS...
I'm working on an application that integrates your plugin, and everything works spectacular. However, on a poor connection, when fetching...
Bro...never played street fighter or mortal combat? Give me your parents phone number immediately. I'm going to have a stern talking.
So you want to check for 20%, or 50%, etc. right?
within 0-20% you want a good tower right?
float towerPercent = random.value;
Great suggestion. Similar deal with what they did for NGUI/UGUI
I think you're looking for script communication. That's done through GetComponent.
The navmesh is fine for what it is. The problem with the nav mesh is that it's baked. You can't dynamically define your walkable area, which means...
Weirdly, after setting up the Ads, it started throwing errors that the Editor namespace carries everything. I deleted the Unity Ads Asset Pack out...
issue resolved. Fix: Use Unity Ads 2.0 BETA
I set up through the admin page my game for Unity Ads and received my app ids.
When I try to enable UnityAds through the service...