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I have a big delay on fielding input to stuff moving - not sure I've wired up Smooth Sync correctly
Thanks so much for your feedback both - tearing my hair out here and really appreciate you guys taking the time to answer.
Yes I see it is deprecated, but cannot see what it is replaced with - so unless you are suggesting using Photon, what would yo use instead of uNet?
I have gathered so far that the server should take care of all physics that affect gameplay outcomes. I want to spawn an object(s) that the...
But the scope of Invoke is limited to the class - adding CancelInvoke() to stop the repeat is pretty simple isnt it?
Popping and answer in as I had same issue as OP and not caused by the responses mentioned so far. The issue for me was that the camera had a...