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Absolutely. There are no limits. And large size doesn't mean more expensive.
@sadicus Here is my scene, if you want to test
Hey! I have just bought PlayWay Water to check compatibility. Good news :D
Very bright clouds to see those reflections in action:
Let me show you some screens. There are new scenes and one more feature: density blur (WIP!). Its a camera effect that reads...
Use the RT_Viewer and check that the depth buffer is showing coherent values
Really hard to see what's going on.
Check this value, maybe you set it too strong. Default is 1. Depending on the scene scale, this value may be...
Try these values
Humm, interesting. Does it behave like that in the editor too?
No, this is totally new for me, never saw that before.
It is explained here
As soon as the current features work perfect and vr is 100% solved, I will start adding more stuff
They are not needed, you...
Experimenting with density-based blur
Nice to hear.
Are you using "Depth-Aware" upscale?
Probably because of this in CommonInputs.cginc
// if (unity_CameraProjection < 0)
I have created a replacement for each of those guys. I will upload it tomorrow and hopefully it will be live by Tuesday.
Single pass is partially solved. This is the only issue atm...
@laurentlavigne Part 1:
Added to the documentation: otho perspective is not supported
I tested both Baked and realtime and I don't see any kind...
ExplorationCamera.cs requires a custom Input file as described here. In case you can't do that in your project, disable my camera controller and...
Hi there. The behavior in this scene is 100% correct. Its totally correct that a dark object looks brighter when there is fog in front of it....
Thanks for purchasing and taking the time to write all of that feedback. After 2 fast reads I would say that 90% of your reports...
That scene is not configured to fly above the clouds. Short story: there are 2 volumes, ground fog and clouds. If you want to fly to above...
Yeah, sounds weird, my english... :)
It looks like this: https://twitter.com/BetaVersionOfMe/status/814910841560645633
I should maybe remove that...
As explained here, nope, only Fog Volumes cast shadows. That is something for the future. Im still in polishing stage and I don't want to add more...