A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
humm, I downloaded that version and FV from the store and it worked for me.
My only guess is that it could be a problem with mac, but...
Without modifications, FV can't do that right now (3.2). In future versions this could be done using distance fields. Atm, I have only additive...
humm, yeah. Seen from that point of view, it can be confusing indeed.
It looks correct to me. It shows the corresponding discount when you own of the old version
The standard sale price is higher. This is what I see
Humm, the benefit is that you save what you paid when you bought the old version.
The layer assignation in this object is causing problems. With FV installed, your water object is locked in a FV layer
Thanks for the acknowledgement. It was good to wait until we had a more solid and definitive version before starting with the tutorials.
The name of that scene is "Fast Clouds". Quality is usually linked to render time :)
humm, nope. Anything special is required in the camera
Second tutorial! In this one we do this in 10 minutes:
We learn about gradient textures, in-scattering, ambient color, volumetric...
That's a good thing to do. I had a successful test months ago, but I have to check again.
Thanks for the idea
Yes, Im aware of that. There are too many variables for dx9. As you said, modify the shader to avoid dx9. I do the same here :)
3.2 is released. Highlights: GI support from proxy volumes
And first official tutorial (beginner level). We'll go step by...
@wetcircuit is back! Thanks for sharing. It looks pretty cool
Im not proud of this but I had to do it :)
How to enable and use Volumetric Shadows:
Yes Sir! It is implemented now. Check the scene "Interior primitives"
All depends on the stuff you activate. FV can be as costly as you want.
Can you make fog walls?
You are totally right. That was fixed days ago....
Yeah. Volumetrics are expensive by definition. It is like rendering 300 transparent overlapped planes
Maybe like a fog of war? A programmer can...