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@deuxieme We where discussing about this by email, right?
Just to show it fixed:
Okay, I have introduced some improvements to that part. It will be possible to move that object to another place. Thanks.
Yes! We had to introduce some limitations with the amount of lights and primitives allowed, but yeah :D
This is fantastic. I vote to include your...
Not being shown in builds should be fixed now with the latest version.
About timings, it takes a long time sometimes. The problem comes from the...
That's a bit problematic. If I package everything together, the package will be too big. If I were a customer, I would like to import only the...
No, I won't stop the development. I just had to stop replying that message, and the others. I will be replying them in the next...
1. That was explained in the documentation
2. I never said that Fog Volume is a Time of day, sky thing.
3. Okay, I stop here, I totally lost the...
In the latest version you will find subtractive primitives. The subtractive mode is what you need to open a whole in the middle of the cloud....
Well, 90% of my time is spent on freelance work.
That version has not been tested yet. We work with 5.5.0 and both stereo modes worked fine.
Yes, I have seen this in the log. But that does not seem to cause any problems.
Yes, dropbox just cancelled the public folder.
We are currently testing on different hardware. Each machine has its own incompatibilities, so it is being a huge pain. Please give us some time.
Shadows are not implemented yet.
Fog will be present inside and outside of the light range
The flickering is because of the...
Here we go ;)
Give us some time.
Just updated the VR showroom video. We are now closer to constant 90 fps :)
The room is quite complex, we have:
2 Textured Volumes
That is not supported yet.