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Space blood :D
Don't forget to activate Dark matter gravity :D
3.1.5 Is available from my site
If you experienced the collision issue, this should fix it.
Thanks! You put some effort on this :)
Don't you have the version from yesterday? I LOVED that one
How many primitives are you using? I see an error related with that. I forgot to limit the array size ^_^ Dont exceed 32. Also, you should update...
I have an awesome idea. What if we make that cloud a living painting for the Showroom?
Don't forget to make backups! I have lost a few awesome...
Seriously, this is absolutely amazing. You will have to teach me how to do that :D
Would you like to share the preset with us?
ps. Box only, yes...
Yes. Refer to the "Fast Clouds" scene as example of extremely far horizon
Absolutely, but not yet.
I wanted to be clear about this. As explained...
Well, 3.1.4 is available for the petit comité from my website. Extended package and documentation are also up to day.
We will have to start now...
I don't know another method than coding it in C#
Well well well. I have something.
Emotionally, this is a mix of happiness and anger after knowing what was happening. Seems like...
hehe, yeah. Ive thinking in how Im doing that. It will change in the future. I will integrate that into the light absorption rather than adding it...
holy.... Seriously, you guys can't imagine how happy I feel when I see your experiments :)
btw, I think I have good news about the collision...
dx-anything. Ok, I won't say dx, I will say target level as it refers to every platform graphics level. Please, be patient. Im putting 15 hours...
Yes, after infinite hours of pain I have some conclusions. All the problems reported are caused by graphic card limitations. I developed this for...
Agree. I think it was named like that before
Do you have Collision enabled?
Okay, I never used that. I've seen it somewhere but never learned about it. Definitely, a must read
Are you doing something special to output that info to the profiler? (SETTERS and KEYWORDS)