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The problem is with the terrain, not the UI.
The project looks great, but I'm facing some problems with the terrain.
When I open the scene, depending of the angle I'm facing, the terrain...
I was doing some research about this topic a few days ago. I understand what TonyLi says, about people enjoy exploring knew cities, but all...
Found one solution
Well just posting for if someone face the same problem.
My problem was that the texture resolution should have the same size of...
Hey guys, I`m trying to use the cellular automata to create one procedural texture for my terrain.
I already have the cellular automata thing...
Wikened, you could create a specific function for the level decider, and only call that when you increase the amount of XP.
What you mean with "each enemy have a specific location" ?
Can you give a example ?
They will stopped or something like this ?
Can you post a draw...
Why not use some empty GO to define a area, like a square or a triangle ?
Then, in your spawn script, you spawn all enemies inside this area.
Thank you... =)
Thank you... =)
I will check this out.
Can you please, explain how are you drawing the yellow line for the pathfinding ?
Are you using the data from the navmesh ?
Considering those examples. Could you, please, talk about the performance ?
Like in a RTS game, which Architecture would have a better...
Yeah... and even better... the code is included in the package... =)
Sry about that.
Yesterday when I saw the video, this link was not in the description.
Shame on me!
Hey guys, does anybody here know, if those files will be available to people which was not in the presentation ?
Hey guys, any input about this ?
Nobody here, uses xamarin ?
Hey Guys, I've being using the Xamarin Studio for a long time. And never had those kind of problems
But with this beta version, I'm starting to...
I had a problem like, and I've created a script to do that.
Maybe this could help you....