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I'm working/studing in a dungeon test, and now I want to detect the wall with Raycast2d.
BUT, the raycast2D didn't identified the...
I'm trying to make spawner in runtime, though I did not succeed.
Has anyone managed to change so that trees are created in runtime?
I loved the work you did, congratulations.
One only doubt that came to me is to know if you made another version beyond this:...
I want to have a keyboard controller too, is there a method to verify this?
I am making a menu, where you will have the Inputs options, however there may be a keyboard with joystick or just a joystick, however the keyboard...
I'm having a problem, I'm trying to make an array of multiple scripts. Then I found the suggestion of:
public MonoBehaviour  something...
I made a simple script for the obj look according to the direction I set.
float moveHorizontal =...
I'm following this tutorial to create an arc in the game:
I would like to show the...
I'm using Rewired and its meeting my expectations.
but do you know of any paid that serves the purpose?
There is an API / Framework (preferably free), for setting and joystick control with current controls (PC,PS4, Xbox, Nintendo Switch).
studying level design, I'm training to build maps, that make sense and that they are visually beautiful, I tried to do it in the...
My function apparently is not working. I searched the forum and nothing helped.
My photon view looks like this:
I already moved Observe...
I'm always trying to check before walking at the set points. (Using NavMeshAgent),
But I wanted check every step if it is not far to walk...
I was using addforce and transform.Translate to jump and walk, but to leave everything the same I changed to
I used rigdbody 2D and BoxCollider 2D,
But I didn't want it the object fall in edge
I wanted it to stay that way.
It just did not work.
I'm trying to find some method that works.
I just want to check if the next tile has a floor to walk on.
I'm trying to figure out if in the next position in 2D I'll have a collision "via script".
I tried using:
Overlapbox, take my position.
I'm doing a camera-only motion using rotation,
However the z-axis moves and I want to set only the z-axis to 0.
Sorry my quotations =s
There are two different class, I just wanted access to the other var. Because the method OnMouseDown change the var, but,...