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I'm using Unity 5.6.3
Thank you anyway!
Now I tried it, no effects, no matters if I set it to lower or higher value.
I also tried to swap main and alternate buttons configuration in...
Thank you for your quick reply, but still not working.
Anyway you're right, it's much better to set it from Start method at once.
I've just tried to setup a very basic character controller.
I "copy+paste" the script which is the example on Unity page, but a weird...
Thank you for the explanation, I understand now, and the problem has fixed.
Of course, may not a mystery - and experienced persons may can help to me - but a strange issue has just appeared while I trying 2D...
I have an issue, what I don't understand clearly. I have to gameobjects, "A" has a kinematic RB, "B" has a non-kinematic RB.
A weird problem appears when I try to import animation what has created with 3D Studio max.
I have a very simple modell, I didn't use...
Good to hear that Unity team is working on it.
Nice feature to make the editor more comfortable and improves its usability.
Thank you very much, it's working!
I get a direction from two Vector3, and I would like to get another direction wich is based on this direction but rotated with x...
If I have two layers, "Ignore Raycast" - default on 2, and "Custom" - created by me, on 8, how can I add only these two ones to the...
Thank you, that's what I'm looking for!
I would like to ask, that is there any interface or other way to solve for Unity to achieve generic type casting successfully?
I have a problem, what I cannot solve, and need help from you.
I would like to Rotate an object facing to another within a given...
My problem is, that I have a simple coroutine eg. like this one:
public IEnumerator Test()
Using object_A.transform.position += (end - start) * 0.1f * Time.deltaTime; instead of Translate solved my problem.
I'm quite new in Unity.
I have two gameobjects. I would like to solve, that the GameObject A face and move in the direction of...