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Same problem here, I have the VFX installed, but the camera renders black and the VFX looks bad.
The new library for LWRP is...
Same problem with 2018.2.14
I have only one camera :(
I'm still have black screen with the Cardboard enabled.. wtf
The problem was the textures, my bad... didn't thought that the texture resolution affects the performance like that.
Now I got 60fps with 100k...
The "Gfx.WaitForPresent" use arround 70-80%
I'm testing with a mid-range phone (huawei p10 lite)
Hi, I have a similar problem / question.
I'm working in a toy game for mid-range to high-end phones. I tested with 20 bears (a lot of polys) and I...
Hi, I have the same problem with LWRP and Cardboard, single pass and multi pass not works for me :(
Thank you very much! that was my problem, now i'm using the Rigidbody.MovePosition/Rotation instead parenting the object with the hand.
Hi, I know this is a repeated thread, but I can not get this working.
I changed a lot of physics parameters but nothing is working.
Here are a...
I'm using the single pass and doesn't work :(
Hmm that's weird... in my case the performance is little worst, but almost equal to the normal render pipeline.
I use the LWRP because I love the...
The LWRP its greate!!, but I have a problem with the VR, when I enable it the screen looks black, I just see the cardboard outlines.
You need to modify the pipeline asset, the performance it's similar for me
I have the same problem. I recently update to 2018.2 with the new LWRP version and I can't use VR neither.
I have the VR enabled but with a null...