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Its works great, thanks!
Yes, with using a custom lighting shader.
Draw an opaque rectangle as close to the front plane of the camera's frustum as it possible. Presumably, this can increase performance, because,...
Hello! Please give me any advice about how to combine effects: "flow map" and "parallax map"?
Thank you in advance!
Triangles are drawn in the same order in which they are written in the model — not sorted relative to the camera, so it's may cause a situation...
Select the ground object then tap "F" key.
Seems it's very similar.
Depends on what you mean by "resolution for a camera".
If camera render target is RenderTexture then it's resolution of that texture....
1 Depends on realization.
You can use several materials with one mesh renderer, or you may switch additional effects inside one shader.
As far I know, Unity don't use CG nor HLSL, just CG/HLSL ish syntax, so forcing to other "ish" sounds kinda nonsensical.
Did Unity Technologies...
Who says so? My CGish shaders works perfectly fine with LWRP.
No it's not, the source of problem is fundamental way how transparent geometry is drawing.
As it turns out, you can use the draw to depth hack...
Unfortunately, there is no convenient way for draw concave transparent mesh.
The existing hack is to draw the model twice, the first pass is...
Not any, it's can be avoided by pretty simple hack: collapse vertices positions to a single point, then use this point as origin instead of a zero...
Try to exclude terrain layer from the cockpit light culling mask.
Does this object cast shadows? I suspect it's shadow acne.