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Can we expect texture tiling as well?
Noise reduction filter would be great!
I think I found some kind of bug! It seems that Rove3D does not (currently) support different texture wrap...
Have you thought about supporting IES light profiles? Would be really cool for (currently) non-interactive renders
Yeap, it still works! Albeit you'd have to comment out a few lines (flash and blackberry to be specific)
And maybe change a few obsolete commands...
No problem man.
Can't wait to try the new version already :D
I have it, I'll test it and see if it still works or not!
Does Rove support multi-material meshes?
What is suggested for making a script that converts Unity materials (eg. PBR) to Rove material system at...
How do you know when a render is completed?
Cool, I'm certainly one of those people and can't wait for what's coming.
But still, +1 for mobile (Android, iOS) and WebGL if possible ;)
How can we run Rove3D on Android?
I used 0.1.2 with Unity 5.5.0f3 and it worked on windows perfectly.
I updated to Unity 5.6.0f3 and the image is vertically mirrored for some...
Wow, can't believe I missed this forum this long!
Quick question, would it be possible to run Rove3d on mobile devices (iOS, Android) anytime...
Is it GPU accelerated? (CUDA and cuDNN support if available?)
How hard would it be to train or use a trained Dlib dataset and use it on say for detecting and tracking people?
Is there any people tracking...
Oh, great news.
Are you going to include the second device feature as well? Would be really great.
I'm using Unity 5.4.0f1 on Windows 10 x64
I tried almost all the mentioned stuff and none of them worked for me.
What worked for me was to...
I think the DLL has to be recompiled with \MT option....
First I'd like to thank you for the nice plugin you published to the community :)
I'm using Touch 3D Stylus and it works pretty good....
MapWorks - Map Renderer would be awesome, plus it will have LineWorks - Vector Grapics Renderer built-in as well ;)
I'd love to have a Vector Tile...