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Houdini .geo file importer, with 2 x uv maps and vertex color
Unity talks to Houdini over network socket
can load any data from houdini including the node network and geometry.
houdini can be local or on a...
I wish this forum had a sub section that discusses game mechanics specifically
It could have subsections of the different genres with subjects of...
Hi all, I found this while googling.
A load of info on RPGs from the old bbs days
check it out.
'It is better to travel well than to arrive" - Buddha
The Four Noble Truths
so how would you proceed, without a master plan ?
what are the bases that are not idea specific ?
probably a bit cynical but perhaps a means to refocus.
you can use TextAsset to read text files
your first infinite loop, well done ;)
transform.position + rigidbody.velocity.normalized will give you a direction vector
i think this will work
var target =...
Like ArrayList, I don't think an Array is a persistent type, use GraphNode.
var length = 10;
var width = 10;
var offset = 0;
var graphNodes :...
Try this as a start
Add to gameObject and attach csv
i think you need to add your person class, (which inherits from MonoBehaviour) to a gameObject
GameObject go = new GameObject();...
use a switch statment
listPoints = null;
flip your texture and normal maps on the y axis, or use the new multimap exporter plugin for zbrush 4. I would also suggest using the zbrush...
this works well
// After camera is rendered, this clears alpha channel of it's
// render texture to pure white.
private var mat : Material;