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This function seems to crash when called from a IL2CPP UWP project. Is this supported still and is there anything special you need to do to use...
Nevermind changing the code for the Pixel Perfect Camera to support split screen was easy, so just patched it.
Correct it fixes the flickering but I need to be able to support split screen and currently the Pixel Perfect Camera doesn't seem to support this.
I've played around with an old tilemap but I'm having issue with flickering while moving the camera. It appears that the new Sprite-Lit-Default is...
This happened to me also, make sure that you have assigned the scriptable rendering pipeline user Project Settings-> Graphics.
Wow this is awesome! Is there an ETA for the tilemap fix so we can see the tiles in the palett view?
Ahhh thanks, the part that I didn't find was the Rewired.Platforms.WindowsStandalonePrimaryInputSource.DirectInput but now that you posted it...
Thanks for the answer.
Thanks for the extensive answer. I understand how to use ReInput.ConfigHelper to disable XInput but I currently don't see...
I'm trying to work out the best way to support more than 4 gamepads and still maintain steam controller support on PC in Steam.
I have the same issue and error too on my Xbox One. It works on a regular PC.
I have the same issue and I lerp the weights from zero but as soon as the weight is a little bit more than zero the camera jerks a lot and then...
Ahh never mind! I had forgotten to call steTilemap.UpdateMesh();
I must say that I love this tool. Lovely to work with :)
But I do have an issue, I'm trying to color the tiles from code and it works when...
Thanks for the advice. I'll have a look into that however I already have some performance problems which I need to sort before...
Wow it's been a few years since the last update but I actually started to work on this game again.
Now it's out for Xbox One. Give it a try!
I tried it through the services window, not sure how to see which version it is. I found a changelog file which says:
## [1.9.2] -...
Yes that is correct in Master Build.
I did the following:
1. Took a working Windows Universal 8.1 project.
2. Added Unity IAP
3. Added the code...
I target Universal 8.1 and the WACK fails locally for Windows Phone ARM.
Super Bounce Ball Maze
Windows Store: https://www.microsoft.com/en-us/store/p/super-bounce-ball-maze/9nblggh4nc29
I finally got to the point where I wanted to add IAP support for my game on Windows Phone however when adding the IAP purchasing module on...