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OK thanks, I think what I am trying to ask is to get this to work I would still need multiple materials.
One for each color correct?
I'm not following.
How would that help with the detail mask/colors?
I used the "Bake into scene object" and now it is working.
I do have another problem and I was wondering how people have been...
I seem to be having problems.
Maybe the tools do not do what I was expecting.
I have a mage robe that comes with 5 different detail colors that...
I updated the code I sent you showing the problem persists even with the "clear buffers after bake" checkbox unchecked.
Been working on this...
I sent you a pm with a project showing you the problem.
Just run it then click the toggle chest button to see the issue.
Still having problems.
Ok so I took your advice and I am using instances of game objects to bake a mesh at runtime.
When the game first loads it...
I sent it to you.
Let me know your findings.
Wow this is much harder than I thought it would be.
OK, now the problem I have is that when I try to add the "chest" prefab (from a prefab) it...
I tried your suggestion of following the example for "Skinned mesh renderer".
Your example only combines mesh renderers with skinned mesh...
Hello I wasn't sure how to contact you about a problem so I will post here.
I have a player character model that has meshes for each piece of...
Is this project still alive?
I noticed I can't log into my old account at "http://skele.userecho.com/#" and when I try to make a new one or...
I'm using Unity on Windows 10 but I wish I wasn't.
It's about a 50/50 chance of crashing when I hit the play button.
If I try to use Optimize Game Object(Rig tab when importing FBX) it changes the transform position making it unusable.
Is there a trick to using...
I am having a problem while trying to edit a 3d animation.
This is an animation I purchased from the asset store.
I made a dupe of it and am...
Thanks for you reply I was able to get it working.
Is there an easy way to get the dimensions of the completed dungeon?
I need to be able to...