A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I recently purchased your product.
I am having a problem.
I end up losing the ability to pan, rotate within the scene view(unity default...
I just purchased Power Tools.
Do you think you could send me Power Tools 2.1 beta please?
I am having a problem with the MuscleClipConverter.
I take a humanoid model with 1 clip in the AC.
When I use MuscleClipConverter it...
It is the UMA 2(free asset) model.
The fbx being used "Male_Unified.fbx".
It reports 157 bones found.
I will send you the FBX so you can take a look.
Expanding Bones list on BoneController freezes up Unity.
Looking at Memory usage of Unity in Task Manager at this point reveals a steady incline...
Hello I was interested in the bone controller.
I am wondering if it can help me with a few problems I'm having.
I have animations I purchased...
NP Thanks again I will try a few things and post my findings.
Hmm, when I select extract T-Pose from the menu nothing "pops up".
I guess I'm expecting some type of window.
Oh, OK thanks for your help.
So I would extract the T-Pose from the model the animations came with right?
That makes sense.
Is there any...
I have animations that I purchased to use with the UMA models.
But the UMA models are not aligned with the model the animations were made for.
I still get the error "RCall.GetField: failed to get "UnityEditorInternal.AnimationWindowState.m_ActiveAnimationClip"
when opening the...
Hey guys, question for you.
I have been trying to figure out how to create a PBR overlay.
I can only find a way to create legacy overlays.
One more question.
Because I am seeing more tri's when I bake the meshs with lights on/shadows on; does this means I need to turn...
A single room with no shadows and no lights, created at design time gives the same tris and verts.
But combining the same single room 9...
The one above (with the code samples) combines room by room(at runtime).
It is a top-down game and the camera would be very much like the...
Pre Baked (non static) with shadows off:
Splitting each room into 4 meshes made it even worse.
Tris 2.2 Million
Verts 2.8 million
Strangely enough baking without shadows did seem to make a difference.
Although it shows a performance increase with one room, running it "in...
That was it. Thanks a lot.
What I did was disable all shadows on all the renderers, then baked it.
Then I turned on shadows on the baked...
That fixed it.
I am having another problem though.
Here are screenshots of a room.
This one is using 29 different meshes and the same...