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Thanks for the response.
I setup a test scene following your explanation but the agent won't move.
Right now I am just trying to get the...
Think a very simple 3D scene with a plane as the floor. One player controlled agent and two(or more) NPC (AI controlled) agents.
I only want...
I am trying to use Polarith AI to steer both player and NPC agents so they don't collide with each other
I feel like Polarith could do this...
My models feet are touching the ground, but the shadow makes it look like they are not.
Any ideas what can cause this?
Setting Bias to 0 helped a...
So I have been making my game for about 4 years now.
And I still have a lot to learn when it comes to the graphics engine.
I am using Gaia and...
"Combine many skinned meshes into a mob that renders in one drawcall."
Does/can that happen at runtime?
I am created an ARPG that will contain...
Hello I own this asset and was wondering how I could create that cutout effect(HidablePart) using gimp for some of the other geometry.
Getting an error I can't seem to fix.
I have deleted and reimported Odin and get the same problem.
Here is the error:
I have done that and still getting the error.
I did a search for the 'BehaviorInspector' class and didn't find one with that name.
I get these errors ever since moving to 2017.1
Severity Code Description Project File Line Suppression State
Error CS0246 The type or namespace...
Is there a way to use this asset without switching to deferred rendering?
Deferred rendering messes up the light culling as well as other things.
I own Gaia but am not currently using it.
My game type is top down ARPG with procedurally generated content.
I am now focusing on the outside...
I have a shader that I use for minimap FOW.
The base shader was taken from here and modified to work with Unity 5
Adding Post Processing Stack seems to disable my FOW shader.
If I enable the post processing the shader stops working.
Any ideas on why this...
It is way too slow to use for a game.
I have a simple problem.
A window(just a panel) with an icon (image) inside of it.
I found what I think I need right here:
Hello I have been working on a ARPG game for a few years now.
I have quite a bit of data in the game at this point.
Currently I am using XML...
Solved: I just had to modify the editor types.
I am having problems with Odin.
After I import the package I get these warnings/errors:...
It is all one grid.
Auto portal connections are to navigate from one grid to another.
But because of the gap it doesn't think it is traversable....
I'm having problem with DunGen leaving tiny gap between tiles sometimes.
Because of this Apex Path will not let me pass between the...