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I notice most (if not all) model/animation asset packs you buy from the asset store do not include turning in place animations.
For instance I...
So this is how I got it working(for anyone having the same problem).
For standard projectiles(Ones that only travel in one direction).
It's calling teleport on the server from an object that does not have authority and gets a warning and never teleports because of this:...
So I just got the newest version of SmoothSync and I see you made the teleport function need Local Authority at some point.
What about things...
The link in the thread is broken so I got the version from
That seems to have stopped all the other sliders from working.
So if I color the body red now the Underside, underwing, etc doesn't do anything
I was able to get the files working thanks.
There is a problem with the body mesh material mapping.
As you can see here where the body connects to...
These are the only scripts available.
I imported these two packages:
That object has a missing script.
What script should be there?
I just purchased your Dragon pack and I am going through the texture customization process(YouTube video).
I can't seem to find the helper...
No one out there has ever had this problem and figured out the required cleanup?
Is the source code included?
Thanks for the reply.
Does anyone have any insight as to what the clean would be?
If try to join a game using StartClient() and it timeouts for some reason(In this case it is me trying to join a game that...
It's more than I can spend at the moment. But it you are offering a code It would be appreciated.
You are correct that is what I would expect it to do.
But it is not what it does at all.
If I set it to 2 I have been able to connect 3 (possibly...
Thanks for your reply.
Yes, what I would like to happen is this:
Player #3 tries to connect.
When connected a check is done to see how many...
I am trying to limit the max connections to 2 for coop.
I have been struggling with this for more than a week now.
I have read 100's of useless...
Changing that line give me this error on the client.
UNet Client Disconnect Error: CRCMismatch...
How can I limit the UNET LAN game to 2 players?
I have tried everything I could think of but it still lets > 2 players join.