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It works. Thanks for the help!
Hey guys quick question.
How can I use a recipe to add an overlay to an existing slot?
I want to be able to add/remove something like stubble to...
Anyone out there using Mirror?
I am thinking of moving my 2018.4.11 UNET based project to 2019.2.10 Mirror.
Although the reviews are great I just...
I can't import my asset. It just keeps updating from 1% to 100% then does nothing.
Button never changes from "download" to "import".
Yep that's where they moved them.
It is working now.
Thanks for being on top of these issues.
I was forced to download Unity 2019.1 just to download a model "Common Rat" because it said:
Supported Unity versions
2019.1.10 or higher
With the new "store front" I can't seem to find any assets I labeled #bin(with old store front).
Is there a trick to seeing them?
Setting the SnapTimeThreshold to 0.1 seems to have fixed the problem.
I will let you know if I run into anymore issues.
Thanks for your help.
Thanks for your reply.
I have tried everything I can think of including using default values.
But I get the same result.
Sometimes the latency is...
I was using version: Plugin Version: 3.09 and everything worked great.
But I was getting errors related to teleporting so I upgraded to version:...
I did notice that it changed all my fbx files (it checked convert units).
So everything was way too small to see.
Also my GUI images are not...
Ok so it looks like that error is coming from post processing version 2.1.6.
Any ideas why that is?
But the main problem is the screen is way to...
Error log is filling up with this error
Graphics.CopyTexture can only copy between same texture format groups (d3d11 base formats: src=27 dst=9)...
Will you be upgrading the project to support the new Unity 2019 networking(not sure what name they are using)?
If not will you be creating a new...
I would suggest to try using MeshBaker and/or GPU Instancer.
I use both in my projects.
So after upgrading to 2018.3 My game no longer works.
At first my player character was floating about 60 meters higher than they should be.
I own UMotion and am having a problem when importing a human animation.
The animation has other properties besides bones that are...
I see. Ok thanks for your reply.
Wow, no one?
Am I the only one facing this problem?