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Please support for GPU instancing like drawmeshinstancedindirect! It's mind-boggling that it's no longer possible..
Hi Seneral - nice work : )
Is it possible to do "dynamic" port that's value type is decided when you drag connection to port?
Great work on this library Rev! I like it's simplicity - it can be tailored easily to custom projects.
+1 for getting last RTT.
No worries I got it working relatively "ok" way. I can rely on the component super class that does the duplication and I just made new...
How would you duplicate object that has reference to a component in scene? (the component needs to be duplicated too you see)
I think I got it! Thanks for the help mate : )
Thanks I will try em out!
I meant like in the example calc nodes below.
public override bool Calculate ()
What is the best way to check if connection was made? Is there callback for it?
Now im checking if they are null on calculate but that dosen't...
For the Canvas 3D object it would be nice to get "stretch" option. (match width and height) I bought the asset thinking it would do that...
Wow! Thank you so much jvo3dc!
It works and it looks gorgeous when I animate the alpha cutout with my baked enviroment map.
This community is a...
Hi Unity folk,
Does anyone know if there is reflective alpha-cutout shader somewhere available?
I need to do growing puddles with reflective...
I will try the delta angle. Yes I'm trying to register many circles with the joystick. Something like 1080 degrees.
I will let...
Hi Hedgehog Team,
I would like to test if the player is spinning the joystick. I noticed there is no gesture for that (or I could not find it)....
Do you have any tips how to fake specular reflections? I'm doing spider webs. : )
It would be nice to have some life in the lines. Works...
How can I create or remove PointGraph in A* Pathfinding Project dynamically and then update its node positions? All the examples use...
I did that with my verlet simulator for the game and definetly should do the same with networking, gameplay and AI.
Thanks TonyLi for a simple good answer! : )
I am already planning it in some level, but I want to approach this by first making something...
I`m thinking about implementing state machine for my game that handles states trough singleton. Will this cause me problems when...
Hi Eric (again)
Vectrosity works very well now.
It seems that each VectorLine takes one drawcall and I have few hundred lines in the scene. The...
Thanks Eric got it working! Looking good : ) I got confused somehow when reading the documentation.