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There is an alternative, in my opinion
Unity3d should simply support other file formats beside FBX , as simple as that :wink:
Dont take it personally, you are of course free to spend your many as you wish
I meant that bloody amateurs do not have any other chance for the...
I never had problems converting my models
...as long as game engine have been using simple file formats
I am just a bloody amateur...
Did anybody try to export animated files from Carrara 7 in .x file format and to convert them in FBX using UltimeUnwrap3d ?
you can use UltimeUnwrap3d
I dont want to be pedantic but I have written three or four posts about this topic without receiving even one reply
Honestly I was...
I have had a lot of problems to import FBX animated files into Unity
Now I found out that FBX supports Euler angles only
Not only MilkShape is very popular but it is a also rock solid file format being designed specifically for game programming
FBX is a bloated...
This FBX import issue it is really a main issue
I purchased Unity3d a couple of monthes ago and I was enthusiastic , the workflow , the...
Anybody using Ultimate Unwrap3D as converter ?
I am desperately looking for a reliable file converter for Unity
Mainly from .x and...
This is good for people like me who purchase models on TurboSquid since modelling of human character is not that easy
On the other hand for...
Unity3d manual gives some suggestion for optimized 3d models
I would like Unity3d to support also MilkShape file format, .ms3d
I am having so many problems with FBX which is getting really annoying...
Messiah is a good animator package at reasonable price but as far as I know it can export the .x file only which is not supported by Unity
I have been using Unity for some weeks and I am very happy but there is a problem
I use Fragmotion \ MilkShape which do not export...
take the LOD or the culling tecniques , for example
I dont think that you cast multiple rays
I suppose thatyou loop through all the objects...
uhm maybe, it seems strange to me that a combination of Vector3.Angle \ Vector3.Distance can be much slower than a multiple raycast
I suppose you want a sort of " scan " function
You enter as parameters , for example, an angle and a distance and the function returns a...
It is what I supposed
Is it possibile to use both Java and C# scripts in the same project\level ?