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From my experience, the most important feature of a game engine is stability
If you just go through the list of features , you can find a lot of...
Well, in my opinion it is interesting to compare different engines as long as it does not turn into a flame war
Never used Leadwerks and...
actually I was not using Move or simpleMove, thanks
Thanks for your answer
The point is that the two colliders overlap beyond their skin width
In other words the two characters themselves overlap...
oohh...no answer ?
I was ashamed to ask this question
I assumed it was a silly beginner question
I expected some thing like
"Of course you...
I am still making some tests before trying to develop a full game with Unity
From the manual I read
"Skin width Two colliders can...
Or simply Unity3d SHOULD support also MilkShape file format
It is a simple, well documented, reliable and game oriented file format
The best AI programming book in my opinion is "Programming AI by examples " by Mat Buckland
It is written in C++ but I dont think it is an issue...
just finished " Unity game development essentials " a couple of days ago
Simply the best book for beginners I have ever read
Polycount by itself should not be a main issue nowadays, with modern graphic cards
The point is the (ab)use of shaders
I want to develop a simulation with an heavy use of sophisticated AI (neural, genetic algo , agents etc)
I get started from original code...
In unity3d editor you can place grass, great :)
Is it possibile also to remove some grass from certain zones,in the gameplay via script ?
I purchased the book a week ago
If I try to place the trees , my portable PC with 2.6 free version, immediately crashes ( just 1 click )
I want to make a " run to jump " animation but instead of blending a "run "and a "jump" animation I would prefer to complete the " run "...
Well, I have been complaining many times about FBX file format
I have been replied that I am the only one in the world having these kind of...
Some tris , near the joints of my human character , in some frames of a run cycle, seem to be untextured ( blank) if I render in auto and...
I meant rotation about the Y axis
I was looking for a function :
Vector3 RotateVector(Vector3, Angle);
The returned Vector is of course the input vector rotated by the given...
Does Unity supply a command or a combinations of commands to rotate a vector by a given angle ?