A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Why is it so hard for you to that other people may have different opinion ?
Again . :x ..Nope we are talking about games here we are not...
Either a literal translation does not make sense in english or you simply did not get the point
There are two categories of guys :...
When I was young we said :
There are two categories of guys :
The guys of speak of girls
The guys who speak with girls
Go through the "Game list" here on Unity tell me which one really need the use of so sophisticated 3d tool
"Batman Streets..." or " enercities...
I know that my opinion is not popular but it is my opinion
None of them even if you are a milionaire
These softwares have been designed to...
Thanks for your reply
Actually I did not see there is a good explanation in the "sticky about scrpting " thread
no I dont mean prefab
for example :
If, so can you make an example ?...
Actually I had in mind animations rather than modelling
For modelling and texturing I would suggest MilkShape
This is the point in my opinion...
More or less
My argument is
Are you an hobbyest game programmer ?
Have you serious time and resource constraints ?
Do you want to develop a...
oohhh a problem to import an FBX file......really ? :wink:
Do you mean the Unity3d comunity games ?
None,but this has nothing to do with Blender
These games have been developed by a single person or a...
in principle you may be partially right but in practice it is an other matter
Let's make the following exercise
Go through the Unity3d comunity...
Fragmotion has been developed having games in mind while Blender is a general purpose 3d programm ( same as Maya , Max, Softimage etc)
Never use Quidam3 but in my opinion their prices , at least for commercial applications , do not simply make any sense
Much better to go for...
A minor problem but rather annoying
I use UltimeUnwrap 3d to convert animated files into FBX format
The numbers of frames in the FBX...
I was about to buy it , beside the AI book
However I wonder whether it make sense for a Unity user
I mean, Unity comes with its own physics...
It is what I meant
I was not talking about the end user, he may not notice any difference
I wonder whether the number of tris is still a main iassue nowadays
I made a test using 8 animated skinned models, 20.000 tris each
I am reading the book "Artificial Intelligence for Games " by Ian Milligton and John Funge
By the way, the best AI book I have ever read