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First of all, copying code written by others isn't a solution, because the code you mentioned earlier does indeed work, the guy just didn't post...
You mean the y axis? Change transform.forward to transform.up, but this should be easy, go watch more tutorials
you change the line rigidbody.velocity to rb.velocity, it's simple
There's a thread tools button right under the title
No, the problem is your title, it should be about the thread itself, not please help or something
Read the developer network rules please, it's very important to have actually helpful thread titles
Don't use GameObject.Find(), either use GameObject.FindWithTag() or assign it to a public variable
yes, it is. use GetComponent<Rigidbody>() instead, literally what it says
I wasn't aware of that, thank you for pointing out
I would create a variable, like direction, which is either 1 or -1, in CollisionEnter2D I would set it to -1, then I'd multiply the whole...
If this is is a house you should be able to enter when playing with the character, then I'd suggest the original meshes for now