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This does look very nice. Is there support for some way to associate an inventory item with a physical prefab? Or do you have a recommended class...
Excellent model at a great price as usual.
So are the caves in the video just made out of the rocks that are included?
This looks fantastic. What are the particle effects that are included?
I would definitely be interested in an occlusion solution. It's definitely needed for people who have the free version of Unity. Would you have...
The video looks amazing. You guys continue to outdo yourselves.
Thanks for the advice. It was actually a dumb mistake.
I put transform.position += Vector3.forward * speed * Time.deltaTime;
I have a web player here:
You can press LShift to shoot the fireball
I'm having trouble with the ShootFireball method at the bottom. It always shoots toward the world axis forward. I want the fireball's forward to...
Purchased. Excellent work.
Well not to display it per se. More for a scheduler of events in game. Like if I want something to happen at hour number 0 every day or something...
Is it possible to see what time it is from other scripts by looking at the UniStorm object. I tried to access the UniStormWeatherSystem component...
Ahh thank you that works beautifully
I'm really confused about how to add items to the character's hands. I put a pickaxe as a child of the BaseHands but it does not move as the hands...
That sounds amazing. This is the best investment I've made in an asset. Great work guys!