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Well, I'm not the expert you were looking for...
but until they get there, you should know this:
Scale can always cause problems.
Welcome to the community!
You and I have traveled the same road, my friend.
I came from an evil place. I never loved windows. My love is...
I can't even paste or use an on-screen keyboard.
That's a disappointment.
Thanks for your reply.
I am working with 9 languages and all of them display correctly in my unity project. I plan to add many more very soon. All 9 display correctly,...
Nice Work Thomas!
I like what you've done with this!
here's my two cents...
if the page is php, you could get it to echo anything dynamically in response to clicks and other such input.
I think something happens to a person when they start developing their own software.
I know it happened to me.
When I released my first...
I like the shattering platforms
and the particle effects
thanks for sharing!
to put it more accurately, Macs tend to be more accurate. granted, you have to calibrate a monitor, but almost no one does that unless they are...
I've skipped to the end. So Sorry if someone already said this. And I'll try not to sound rude or anything.
But threads like this annoy me...
I'm doing the same thing.
I've tried to escape the url (which breaks the : in after http btw).
I've stored the base url and the...
that or endorphin for the mac
I've tried about 8 or 9 different variations on the Hashtable and this (connectorClass) was the first one I got working (for my purposes)....
that's the one.
There is a "fade between camera and player" script floating around here. It was written to keep things from obstructing the camera's view of the...
I have tons of programming experience and I've actually gotten to be pretty good at several different IDEs.
I am, however, nearly new to...
How do I use this? (from the docs)
// Calculate the x-axis relative to the camera
camera = Camera.main.transform;
how do I turn one into the other?
You mean I should Quaternion.Lerp();?
also getting this:
but it's not telling me where:
var deltaRotation = Vector3.Lerp(rigidbody.rotation, otherscript.vector3, Time.time);
gives me this:...