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DId you follow the documentation? Did you create the layers?
Please mail me or add me on skype - elroi145.
I will go through the issues...
Yep thats also something you can do :)
Will let you know about the inventory pro fix in the upcoming days :)
You could make a key check for PageUp/PageDown or something like that and when pressed simply change the Y placingOffset of the structure :)
Uhmm you can just use the CheckForTerrain condition under each leg :)
Interesting, will get an inventory pro setup running this weekend and get you a fix :)
No problem :) will submit as a fix :D
Let's try something, go to UCPhysics.cs and change line 74 to
if (UnityEngine.Physics.Raycast(origin, direction, out...
So wait maybe I didn't understand properly.
What is/was the issue?
That's weird. That value is assigned from the "BuildingPlacer"'s Placing Distance.
can you check if its also modified when landing for some reason?
The placement freezes in what way? No longer detects the raycast or?
That's interesting, checked the scripts and it looks like it should work,
Have you made any changes to the script?
I have an upgraded version for who ever wishes,
Upgrade from 2.2.1 to 2.4.x :)
That could happen because of a few reasons -
1. Make sure in the FoliageManager window that you have the terrain layer inside the...
Probably won't happen any time soon due to working on the actual functionality of the projects, hopefully once I finish it I will look into it.
Oh i see. I will have a look at it and resubmit :)
Sure, I will do it this week :)
Also - what issues were you having? there are built-in errors in the free version that prevent you from...
Hey guys Its Yum Kippur in a few hours and so wont be online till tomrrow evening (around 27 hours)
Okay got some reports regarding maps on old uNature versions not working with new versions. An upgrade-tool is provided here. Simply export...
Fixed your issue and also the GAIA integration errors issues.
Going to submit the version to the asset store now. As always, send me a private...