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Hey, sorry for late response been away due to army.
No it doesnt :)
Nope haven't forgotten about it, I try to check the forums at least two times a week, same for mails. once the army service is over I will be back...
Ok cool! happy birthday to him :)
Np, did you figure it out?
Been in the army for the past year or so and therefor didnt have free time to work on the assets/
But It will get...
Well on every building group you have a save method that packs everything into an object, then you can serialize it (using BinaryFormatter or w/e)...
You have issues with the building or the saving?
Uhmm in order to use it as a weapon building system I would recommend saving the weapon's building group individually and then when loading the...
Do you have UNSeeker on your camera?
Regarding tre problem, what I meant is trying to get the tree index in the radius of the building and then decreasing his height to .01, that's...
Hey, haven't had any time to touch unity, been busy with the army.
I recommend just editing the script that changes the grass details and adding a...
interesting, can you try toggling on the touch bending and also save project straight afterwards?
I guess you could code that but that will be some work. Another approach is to modify the CheckForGround condition to maybe check using raycasts
Still working on it :)
Hey, will try to get for you something on the weekend if I get time to be in the office :)
Sent a patch on pm
sorry got confused with a different thing,
WIll work on that today and try to get it done asap
Yep out of town but go to HandlePlacing method,
Then to an if statement that would look something like
if(!IsFit && LastFitSocket != null)
I will work on a fix where it doesn't check conditions/ placement with position changes.
Ohh okay that makes sense :)
Basically what you are looking can all be found in the "UCSavingManager" class, it handles the serialization and...
So basically just a way to dynamically load saves? including assets?