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I've wrote a own movement method for moving my game object on the MonoBehaviour event OnAnimatorMove. Is it possible to do this without the...
Like AdamGoodrich sayed, it is harmless. You can fix it if it bothers you or wait for the official patch. It is always better to wait for an...
This Component menu error message is because CTS don't use the AddComponentMenu attribute on the class. If it must be a component menu point it...
Thanks for the fix. :-)
I have a problem with the layer setup of the UMAPhysicsSlotDefinition on the PhysicsStandardSlotPrefab. If I change the Ragdoll and Player Layers...
@Wright 1. Can you add the following lines to VegetationStudioOutput.cs method CheckAddComponent(Chunk chunk) to support this settings of your...
Yes they are compatible. I use Enviro, Map Magic, Vegetation Studio, CTS and Ultimate Water System. Map Magic has a Vegetation Studio Node and a...
I wrote an email on 23. April to support@skstudios.zendesk.com and received a response email from your system with the ticket id 140. Maybe the...
Thanks, I did not think about the water camera script. But it makes sense, as it is a image effect issue. Now it works. :-)
I can't get the fog of Enviro 2.0.3 working with UWS 2.1.0. UWS Shader Set "Ocean (Fully featured)", no reflection probe or light probe. Enviro...
I found the bug that removes the black background of the Unity3D stats panel in your code of "SKStudios/PortalKit...
How can I create a support ticket? Is there any Issue tracker for PortalKit Pro? Yes it is persistent with the newest version of PortalKit Pro...
1. On first import of PortalKit Pro there is an error: NullReferenceException: Object reference not set to an instance of an object at...
The error on build comes from "Assets/Ultimate Water System/Shaders/Includes/UnityStandardShadow.cginc" because the "struct...
@kubaskia, @Firlefanz73 I also had the same problem. It was something from Tenkoku Dynamic Sky that was still in the project because I had used...
Thanks for the info. :-)
Yes there is. If other addons/extensions for UMA tells to update, the disabling in my code does not work in this case. The addon/extension can not...
Is it possible to add an character event which is executed before a character updates? Like OnBeforeCharacterUpdated. I have some trouble to fix...
@CiconiaStudio is it possible to add the "Water" Shader as fallback for the "Water Dx11" Shader?
@xercool @razdestiny yep, this is a bug in Unity3D 2017.2.x and was fixed in 2017.2.0p2. But if someone need to keep on older Versions of...