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I run WebGL at full res with no problems for performance.
Can you please post the bug report # here, so I can comment on it too.
It's an old bug on Unity. All WebGL builds on modern macbooks will show low res textures. I don't get it why Unity devs ignore this major bug....
Let me guess, are you using a mac with Retina display for development?
Well, I can of course write jslib middleware, but I was hoping there is a direct way.
I understand your reasoning.
To confirm, before I could assign MaskableUI shader to a material and use that material in gameobjects without...
I upgraded to 3.1 from 2.15, and my scenes are now broken because I missing the extra shaders that BlendModes came with. For example,...
Any info on this?
Thank you, works like a charm.
That would be even better :)
Bought your asset a while back, integrating it now. We have a simple feature request: Enable/Disable ducking through API.
I am profiling a scene where particle systems are generating spikes of cpu activity. (See screenshot.) This shouldn't be happening, - there are...
Any update on getting WebGL builds to use full resolution on Retina screens? I remember asking that question back in 5.6 days, and the answer was...
The tool no longer works with 2018.2, mouse coordinates are wrong. Can you please update it?
Ok, thank you, Karl.
Question for Unity particles development team:
Are there any plans in the near future to add particles emitted along splines? It's a common use...
@elmar1028 , thank you. When will you publish that update?
Can Tutorial Master use TextMeshPro for displaying text in each tutorial frame?
Thank you, I updated to the latest version and moved everything to selective mode & alpha checks, and now there are no memory allocations.