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Is there any chance StackLit will be supported with DXR in the future?
testing with 7.1.2
the current work around solution is to create a shader graph decal shader
Not visible at all, I am trying some different settings now, to see if it's the settings affected it.........
It seems Decal is not working in player build with HDRP 7.1.2 + 2019.3.0b5. I have it working in the editor and play view but not in the build
GI and AO seems to work, but reflection is black at all........I am in 2019.3.0b3
Did some more CarViz works with HDRP 6.8 in 2019.2
Is it possible to set each reflection probes to be in their specific resolution in the future...
In HDRP 6.8.0, it seems the cubemap can work probably only in forward path, some faces of the models in the cubemap would appear black in deferred...
Upgraded the project to HDRP 6.8, the AO is a lot better, also it seems the shading changed a bit, now the shading on the model looks...
Some screenshots from my car configurator project using HDRP 6.7.1.
It runs at 130fps at...
tried the 6.7.0 master branch(2019-05-12) from github, here is the result
Will the shader compile bug in Win10 post oct 2018 build be fixed in the next preview build? The current solution here is to install an extra...
I tried 2019.2a9 with 6.6 preview from github, the GI seems fine. Wondering if it is a bug of this DXR preview build
I think the current version has some bugs, or they just happen on my PC. Like I can't switch the baked GI method while I am in DX12 because the...
Did a quick test
I got these errors too, I am using a rtx2070.
Some .raytrace shaders can't compile at all due to they can't include BSDF.hlsl and...
Just the default stuffs
For hdrp it's the basic lit shader
I will check if I have time for that, currently I am quite busy with the newest demos
Some screenshots were taken in photo mode with a custom...
They are all modeled. Those clay shots are earlier ones without some of the small details
I built an Aston Martin Valkyrie AMR lowpoly model earlier this year and finally got some time to unwrap the exterior model. So I decided to make...