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@Jaimi we creating many different characters on server. Every user has private characters. And the characters may be changed in future (without...
I marked by blue color missed resources
@Jaimi please tell me how to correctly setup UMA+Addressables for uploading my characters to remote server and load them successfully?
@Jaimi it still(2.10.1) doesn't work with addressables in the special case.
But the case is 90% of our UMA models... Almost all our models are new...
Thanks, perfect! ;)
Did you find a solution?
+1 can't find a good solution. Found one with using GUILayout systems, I don't like it...
I'm using UMA with Addressable. There is 100% reproducible issue.
The trouble is that - UMA can't load the custom race model from...
Why it looks like this ? How to fix it ?
Uma 2.10. Trying to apply to Global Index new files which I manually loaded from Addressable.
The same with Unity 2019.2.21 and Addressable 1.6.2
'TestRunnerResult' is inaccessible due to its protection level
It's a huge problem for CI, because builds can't compile from console automatically.
Reproduces even after "Library" removing
It is still reproduced on 2019.1.14
I receive a TON of errors in Android LogCat with the error:
AudioTrack: obtainBuffer(192) returned 192 = 192 + 0 err 0
What is it? I have and...
This looks great! I need something like stacking camera for UI...
I mean, that I have some structure of objects in a scene, which could be linked with each other in Editor.
For ingame performance reason just save...
Can Zenject solve scene's dependencies by compile time (non-runtime) for performance reason?
No, it returns back after pressing "Edit Polyshape" button at Polyshape component in the inspector :(
How to fix these broken edges?
They sometimes appear and disappear, depends on edge's angle.
I can't use it for production build :(