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Check the import settings for the model, there should be an option to calculate or import normals. Try messing with that.
The floating point conversion was so that the integers didn't truncate towards zero. The rest was pretty much what I expected
This is literally...
Hey everyone! Been a while since I posted here. I was working the other day on some projects, and I have a class I've been using for a while. I...
I'm not working on this anymore, but the problem is still how to display the actual file as selected in the editor.
I could do this now if I...
Change start() in both scripts to Start()
And three seconds after posting this I found CanvasRenderer.Clear()
Well. In case anyone needs it, here's the thread.
I have a little problem with one of my custom UI elements.
I'm writing up a custom Text element, and the problem is that whenever it's...
Use code tags please.
It looks like the object textBox isn't being assigned.
NullReferenceException means you're trying to do something to a...
This post. Just orient the object using this and raycasting.
Remove the Public GameObject sword, there's no need for that.
That script should work, you need to make sure one of the objects that's doing the...
Well I've been at it all day. Haven't gotten any progress.
I have absolutely no idea how to change the matrix. I've found out that the...
Heya everyone, Rioku here.
Had a bit of a suggestion/request.
I found this script a few days ago, and have been trying to convert it into a...
That worked! I thought it was a pretty core mechanic of a programming language, so I knew there had to be a simple way to do it.
I was wondering the easiest way to check the kind of collider you get from OnTriggerEnter. It only returns a Collider2D, which all the...
Dude this is going to be so useful for something I want
I've wanted to know how to do stuff like this as well.
I don't know exactly how...
That's how game dev works
TargetLookAt isn't assigned at line 85.
That's because on line 50 you're saying if(TargetLookAt = null) which is setting TargetLookAt to be null...
Why do you need one? The game runs in it's own window by default