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So what version of Unity has this fixed (if any)? I'm getting heavy spikes on 2018.3.0f2
(with profiler connected to build)
So let's say I did a Physics.ComputePenetration() and I didn't like the results, how should I then go about giving the following collision a...
This looks absolutely great!
Does it work with deferred rendering mode?
I have a game that runs at a steady 150 fps, vSynced 60 fps. It's perfectly smooth and fine, except for the occasional lag spike that causes a...
Be aware that large dynamic trigger colliders can have a performance impact. It might be better to use raycasts or boxcasts every Nth frame.
I have another question: Does the water & reflrctions work with multiple cameras (ala splitscreen play)?
Oh cool, that looks great!
I think I'll try the Lite version first, and upgrade when I get to needing rivers.
Can I scroll the offset of the texture, to creature flowing streams?
Oh that's a good one. I've been thinking some more on it and I think if you simply transform the negative hit normal to the car's local space, you...
I see, I suppose collision normals work a bit differently than I expected.
Would there be another way to detect from what direction you're...
I'm not sure, if you have two meshes hit each other at an angle, the normals of both meshes should stand at an angle I think? (Situation...
So I know you can get the collision normal of the other collider with collision.contacts[n].normal, which gets the normal of the collider we...
I don't know, but I'm getting the same issue in Unity 5.4 :\
Yup, freeze also happens in the regular, non development build.
Yup it's very easy to repeat: I Just have to boot the game a couple of times, and eventually it locks. If it doesn't after 15 seconds I try again....
Yeah sure, I made a dump file and I'm uploading to mega as we speak. (It's half a GB).
I'm using 5.4.0B20
I'll start a conversation when...
Right, found it.
I put a breaking point at the start of the PlayerLoop, let the hang run for a while, but it...
Ooooh I thought you meant forum thread. Right, how do I switch to the main thread?
I've been looking for about 10 minutes, can't find a single CMP instruction even though all my debug boxes had been ticked while building.
Sooo what if I do all that, and instead of a function name coming out it just says "No type information is available for the function being...