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I wish for a 100% foolproof anti-spam filter in unity 3.0 ! :twisted:
only thing we can CURRENTLY see is the CURRENT offer which is very generous. I doubt that we would suddenly see an even cheaper offer.
Aras, is scaleform integration in Unity3 a NO or a MAYBE ?
I stongly believe that UT is working on this hard.
It has been told that they will make it, just not when.
Lets hope its for 3.0 , but...
As far as I would LOVE hw physics in unity; the question is of course how many % of users will be able to us it because they have supporting...
Did I read well that there will be some tool in unity3 to generate texture atlasses ? Or is there maybe allready a tool which can do this now ?...
PLEASE people at least read the whole topic and all posts in it before asking the same questions over and over again.
Shader, I guess thats something to discuss with unity sales and not here. Also, if you don't know hoz much your educational institution paid for...
Pixero, of course, you buy the real FULL version, you just pay it in advance and get the 2 added benefits of having early beta access (when it...
This all rocks and I allready ordered the upgrade a couple of hours ago.
Now if there is still a little hole left in the featuresm then please...
the activeX CAn be included in a winform. You just have to set a fixed movie name.
For example you need to set its src property to...
Please correct the error making it crash on multiple browsers of testers.
Crashes here too on IE. Pitty
Tried at least 10 times
I have this code which defines an array of Vector2 values
private var road_uvs = new Array();
private var i:int;
private var ar_uvs = new...
ok @ Tom and Brendan
Its always nice to hear that its not a 100% NONO. If its not for a dot release... I can very well understand.
Hehe so it depends on if 2.6.1 will be succeeded by 2.7 or by 3.0 :)
Any followup on this ?
Is there possibility of flash integration or something alike in the next version of unity ?
Looking forward to seeing more of this. Especially info about texture creation.
GFX look quite dark