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-multiplayer sample with PUN2
-suspension hard contact option
-bug fixes and improvements
yes an update will probably be released next month.
it will include a multiplayer sample and suspension improvements.
-preload option for suspensions
-new suspension category with extended options
-brake engagement curve added
thank you, you are right, up/down travel are more descriptive, i will change them.
yes, these numbers are relative but if you do not set the...
hi, i have redesigned the suspension interface and separated those into its own category. i would like to hear your ideas about it.
glad you are liking it.
ok, i will read about suspension tuning and consider separating up/down travel parameters.
it might be a good idea but...
you can try replacing line 311 in Wheel.cs with the line below, this prevents the unwanted "up travel" but this time tires will penetrate the...
you understood it correctly, the suspension system is pretty basic right now.
about moving up further than the limit : i tried to make a...
hi, thanks for the purchase.
the problem is just a class name conflict. there is a class named "MobileInput" in Standard...
interestingly this also fails in some cases.
according to unity isActiveAndEnabled = gameObject.activeSelf AND Behavior.enabled but even if both...
and the fix for this bug, change line 99 in WheelOptions.cs like below:
if (mTireModel == null || !mTireModel.isActiveAndEnabled)
hi, thats a bug thanks for discovering :)
for the time being instead of disabling the other tire model you can just select the new tire model...
-new MF6.1 tire model
-scalable moment effects of wheels(Mx,My,Mz)
-tire pressure parameter(works only with MF6.1)
-added option to...
hi, there is no reason to say that fgear is multiplayer friendly or unfriendly. it is no different then replicating a wheel-collider based...
uploaded a webgl demo: https://tasadar.itch.io/fgearsandboxdemo
hi, drop me a mail and i will forward the documentation : firstname.lastname@example.org
i will also upload a webgl demo somewhere and share its link here...
new rally demo is available here : https://www.dropbox.com/s/2mdqr6lsg90sxct/FGearRallyDemo.rar?dl=0
this one uses the new MF6.1 tire model(a...
version 1.4 is on the way, will be probably released this month.
There is a bug preventing skidmarks from showing up.
comment out or remove the below code(line 362 in Effects.cs)
mSkidFL = mSkidFR = mSkidRL =...
honestly i have no idea.
probably it wont work with others, if you get a chance to try it out, please let me know.