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Unity2020.1.0b1 can still reproduce the problem.
Unity2020.1.0b1 can still reproduce the problem....
That is great!
In addition, when searching for adding components, the script names under different namespaces are the same and cannot be...
I ignored this property under Face. The problem is solved. Thank you!
Outline doesn't work well with thick borders. It has only one Thickness to control.
No effect when the glow color is black.
I hope UI mask can support moving, rotating, scaling, nesting, semi-transparency, gradient, particles and 3D objects.
It is difficult to replace UGUI before UIElements support adding GameObject to the panel. Game UI contains VFX and models are common requirements.
(Case 1204407) [SerializeReference] serialized data loss when class name is changed
I tested in 2020.1.0a15, serialization error when renaming class Jump1 to Jump2:
renaming class Jump1 to Jump2...
Add a restriction: if the class wants to be referenced by [SerializeReference], the class must correspond to a script. Just like a MonoBehaviour.
Unity 2019.3b1 [SerializeReference] data is stored by class name. If the class name changes, the reference will be lost.
Is it possible to store...
If the class name changes, the reference will be lost. Is it possible to store by GUID instead of the class name.
Thanks very much! I will try these methods.
If a project has dozens of roles. Each role's resource is a bundle, but there will be a situation of shared resources. If the shared part is as a...
So at present the best way is not to use Sprite Atlas. Use this ASTC compression format.
I just need to take care of a_AssetRef. ReleaseAsset() and Resources.UnloadUnusedAssets() when switching scene.Is this the best way to do it?
Bundle_A contains Prefab_A And Prefab_B,
Bundle_B contains Picture_A And Picture_B,
Bundle_C contains Sound_A, Sound_B,