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Ups, Thank you. I did not see that. :)
I understand, so each child should have his own damage counter in the rigid component. Cool thanks for clarify that.
It will do, of corse.
One question, when you have a mesh root with rayfire rigid set to inactive, if you want to use damage, who will receive the...
After further tests i see the gun component always adds force even when the target object has not reached the maximum damage. So i can shoot an...
While i was preparing the sample, i realiced the problem is the mesh is intersecting with the ground.If i rise the column up so it is not...
is it posible to create one floor houses with several different rooms, not necessarily with corridors? Just to make some top down...
Sure. I’ll send it as soon as i can. I think it is the latest version of the asset store, but i’ll double check
thanks for respond. Yes i meant exactly that. The thing is that in the demo scene, the column is perfect, but maybe due to the irregular...
I'm trying to make the system work in my project and , maybe because of my lack of knowledge in this, i can't understand a couple of...
Ok. Thanks anyway!
thanks for the information. I’m wondering how to move in a turn based game a vehicle with physics wheel to follow a navmesh path. No trains...
I'm looking for a solution to make vehicles using Wheel controller follow a path or a target. Could you recommend something compatible if...
So easy, as always!
Thanks a lot!
You missed this one! ;)
Thanks i’ll try!
Hello Partel and nice people,
i have a question about puppetmaster events. How should i go to achieve the following. If a character looses...
Beautiful asset, thanks!
Do you have examples of code for use with other shooting systems. Like a function or functions to call and fracture at...
Thanks a lot for the info. (I love to see this is still going after so much time)
i want to throw a question to you guys. In a FSM if you want to enable/disable scripts attached to the FSM owner, what should work...
It is a shame because this is a cool system. Anyone have contact with the dev?
I hate when a good asset dies slowly with each unity update. I...