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Facing same issue here did you find any solution/guidnace for this ?
Facing same issue here (on top down game) did you find any solution for this ?
Congratulation for the WS2 release.
As a long time user of WS1, it seems from video and features list that WS2 is a « small » upgrade from...
I'm experiencing the same issue here ... Using World Streamer + Microsplat + Jobs too on Unity 2020.1.3f1.
This is happen even 25 frame and even when i'm NOT moving arround the terrain !
Is this is the excpected behaviour ?
Thanks a lot
is it normal that rewired generate GC on every frame ? (Unity 2020.1.3f1)
Ps: replacing RaycastAll with RaycastNonAlloc may resolve...
Nature renderer is generating a lot of GC/every frame for no apparente reason:
Any idea of what can cause this ?
I'm on Unity...
Before buying want to know I s cascade compatible with URP?
thanks, great asset by the way.
As i'm using Unity 2020.1 and latest URP version, would love to know if this bug is still present in the current release before purchasing...
There is a way to control snow covrage globally (for all object that using Top down projection shader) ?
I just upgraded my project using 2D radar to URP. Seems like multicamera setup for 2D radar or minimap shader are breaking the project. Do you...
Same error here !
I'm using U.A v1.0.524+g96c5e18 on macOS Catalina 10.15.6.
The accelerator is showing ":0".
My machine is directly connected...
The "Bake animations" button is broken in Unity 2020.1 ! Probably due to the new Editor Progressbar implementation in Unity 2020...
First of all thank you for this great asset ! it's really the best in the asset store (i tried them all :-) )
I have couple of questions :...
Hi @Wanzyee ,
Thank you for this great asset.
After upgrading "Jobs" package to v0.2.10 (it include Newtonsoft Json v22.214.171.12427) i'm starting...
i'm getting this error after upgrading Unity:
Invalid AABB inAABB
Is mesh baker work with URP?
URP support ?
Any Update on this ?
Aim and body values are not saved at all !!
Copy / Past Component values doesn't work also. (on Cinemachine virtual camera only!)