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you could also decrease your ambient lightning .. should do the trick
you can put it on the store with a link to github in the description .. like this everyone is happy.
github can be a bit intimidating for...
very useful .. awesome !
looking forward the release :)
what will be the price of the asset ?
hello again :)
nevermind, i found the answer ... just don't use the default Post Processing Settings gameobject on the scene to put your effects...
i have a problem with the new official 2019.1 release in HDRP : when i use Post Processing effects, it works fine, but when i close the...
your account settings doesn't allow to send you private messages :)
no Bark_advanced .. sending a message .. thanks :)
i have a HDRP profile assigned already, so this is not the issue ... thanks for the input :)
i can't get the shaders to work also with HDRP (i updated everything to the latest as you mentionned) ... all purple.
i am using Unity...
i have not tried yet 2019 .. i am using 2018.3.0f2 .. works fine there after update in package manager .. my current setup is HDRP 4.6.0 and Post...
post processing works fine with HDRP .. just update via Package manager (both PP and HDRP) :)
some great loops in there .. thanks for pointing out this composer and the sale :)
my pleasure .. thanks for the message :)
sounds good .. looking forward the update !
the new version is working .. Unity does now accept the 3D texture (Alpha8 format) .. cool !
it is looking good when used with the Density Volume...
there is a few Unity new features that are asking for 3D textures (density volumes, VFX graph) ... if NoiseVolume could provide them...
just tried NoiseVolume .. i needed a 3D texture (32) for the Density Volume noise in HDRP (volumetric fog) .. so i created one with...
nice .. the shadows are very soft