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Tunning and Destruction Supports Edys Venicle Physics,maybe you can tell about us in your twitter. I'am subcribed to you.
i will make in next versions allowing to disable tunning,but now if you not need it you can not to add UI script and not save tunning array
yes can you report unity to fix this
Tuning & Destruction System - complex asset
one click auto setup,using model namings
auto destructions calculate for every detail
i have a question. Does your asset suport instanced rendering? is it better then vegetation studio pro?
Hi , ia have a question.
How can i move capsule(animator) as moves player? (See on screenshot)
please can you call #unityTechonolges / #suport team?
i already set to kinematic but it not help
So navMesh Agent goes through other nav mesh(ERRors in debug are because i destroyed something that can override movement)[IMG][IMG]
So navMesh Agent goes through other nav mesh(ERRors in debug are because i destroyed something that can override movement)
Our tool will help you with...
optimising unity editor
every changes reimport time will lower
finding stupid code
compressing textures in one...
Hi,i need to make scroll animation in ediotr window,how can i do that?
can you ask unity team to give the sources?or give any link on code of it's?
unity not suport rigidbodys without convex coliders,but i need get convex vertexes,or recreate it's...
maybe have you link on c# algorithm?
What convex mesh algorithm is using in unity in meshColider?Can you give code or any other information about how it work?
One studio said that using bundles is bad idea becouse of memory,what do you think?