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is it possible to use Volumetric Fog & Mist 2 with a runtime instatiated camera (which is used across all scenes) and having different...
I am using GPUInstancer with a runtime instantiated camera which has the GPU Instancer Camera Handler attached to it. Everything seems...
what I want to achieve is something like this: [MEDIA]
I just recorded what happens with: other.transform.position = other.transform.position + Vector3.up;
Here is the video:...
I just tried that too, but it doesn´t do anything..
yes, but just a second or less.. than the player hits the ground again
hey it´s printing the amount of force (800)
thanks a lot for your help! i really appreciate that..
I just inserted your line and yes I get the Trigger Entered in the console (check the...
/// Use this to apply damage or kill player with triggers
hey thanks again for your feedback..
I have added a rigidbody to the player and set it to kinematic but nothing happens.. when the player enters...
it doesn´t help.. as I said the Player is controlled by the CharacterController .. that´s why it doesn´t work with the Rigidbody..
I would need a...
thanks for your input..
actually I can´t use the rigidbody on my player because I am using the Character Controller on the Player...
thanks for your reply.. you mean on the jump pad itself?
I tried that too, it doesnt work taht way..
hey thanks for your answer.. sry didnt know where to post it.. actually I said the player is without a rigidbody..
any idea how to achieve that?...
I hope someone can help me a bit..
I want to create a jump pad when the player enters a collider he should get a vertical boost
I hope someone could help me a bit..
am trying to make a jump pad (if the player enters a collider he should get a vertical speed...
any news regarding the compatibility of First Person View 3 with mmfpse ?
how can I add the detail manager for terrains in 2019.4.8f1 with HDRP
I am getting "the current render pipeline does not support detail...