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Very impressed by this, will most likely buy it soon :)
Good to hear that it works fine with Odin.
Woah this sounds really interesting! Looking forward to that.
Shadow volumes have always impressed me, really interesting technique. Might give this a shot soon!
I don't know what the point of this spam thread is.
Unity is NOT going to change anything. So quit whining and just accept it.
Both kinda look like it's just direct lighting with ambient light on top of it.
There's no visible light bouncing and everything looks really flat :/
Uh the image you posted doesn't seem to have GI at all?
Still quite a hassle.
Well, it hasn't been updated in over a year...
Actually I just grabbed the latest files from the repo, the error doesn't appear anymore but the GI itself still doesn't work, there are only...
Doesn't seem to work. Unity 2018.2, fresh project, using the included test scene.
Getting this error:
It's just washed out when SEGI is enabled in your demo scene... any ideas?
It might not be your only problem, but you should keep in mind that impostors are not made to be used on such a low distance, they should be...
Well, Bakery doesn't have any kind of real-time preview, so a video would just show the progress bar.
EDIT: Apprently the asset store is just having problems, I can view it now
...I mean, yeah, it's stated on the store page that it only supports Standard right now.
Is there ANY chance of getting runtime baking at some point?
Install the latest beta
Well, it pulls around 30% CPU usage on my R5 1600, so I guess it's not too CPU heavy.
Hey there, how can I modify HBAO settings via script?
AO._resolution = HBAO_Core.Resolution.Quarter;
Doesn't seem to work, for example....
Uhm, current Unity GI does not "run" at all, you need to compute it before playing.