A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Hey, that‘s already fixed ;)
Have you updates to the latest version?
Just send me a mail, if you have further problems.
Hi, yes of course. Just import, it will work fine ;)
Yes, that‘s definitely fog ;)
Make sure to also disable all assets that apply effects to the scene in edit mode while making the texture.
Sorry, I had no time yet to take a look at this issue. I‘ll test it and send you a fix tomorrow!
Our new website is almost done (our current website is not even a website^^).
We'll include a public roadmap, dev blog with latest news and...
Currently not. There's the option to rotate the player and keep the minimap static. The player is still in the center tho.
I'll add this to the...
That‘s not possible at the moment. The concept of the minimap is to pre-generate a customizable minimap and save drawcalls at runtime. We already...
Nice you figured it out. The destroy method has it‘s purpose tho. If you have multiple scenes, you have to make sure not to include the player in...
What exactly are you trying to do? I really need more informations to help here. What does the error messages say?
I‘m pretty sure the...
I just submitted the "Hotfix & Compatibility" update.
- The build issue mentioned in the previous posts is fixed!
That's really strange indeed. I just checked the code and I can't see anything, that would cause this issue.
The HUDNavigationSystem "Main"...
Ok, I‘m making a Hotfix release 184.108.40.206. Don‘t know, how this issue bypassed our testing.
We already have a feature branch for backwards...
What version of Unity do you use?
Yes, it‘s on the list for 2.0.3, aswell as the fog of war for the minimap #excited
Our roadmap for 2019 is completely filled :)
Next on the list...
No, just update, you‘ll be fine ;-)
I hope tomorrow ;)
Sorry about the long update duration! For everyone who can't wait any longer:
Just send us a mail with your invoice number.
We'll reply ASAP! ;)...
I‘d remove the onscreen icon from the indicator prefab or just set the color alpha to 0. So the indicator is basically invisible, when the object...
yeah, it got rejected once. It‘s not allowed anymore to include .blend files.
Should be live soon ;-)
We were already looking at this feature, but it‘s really tricky to implement in a dynamic way to fit multiple scenarious. It will definitely be...