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Ok I managed to fix my issue. I had to download 32 bit 5.2.0. The others I tried are still broken. A very messed up UX.
Can someone please give me a hand regarding what I'm supposed to do to get Unity 32 bit with anything other than Web Player.
If I download the 32...
I know that page but it doesn't really answer the question.
For example, I guess:
GL_AMD_compressed_ATC_texture = ATC
Normally I would post a forum entry for something I cannot find online, this is slightly the opposite. Can we clear this issue up once...
Hi SirManGuy, how did you incorporate signalr into Unity? I'm having trouble getting Unity to compile to mono .net 4.0
I'm really hoping Wine works with Unity3D very soon. Windows 7 is on the way out and I dont want to have to use the next gen Apple / Microsoft...
I am having a problem with this, my game streams videos from the streaming assets folder, it seems that the eventual activity set up in the...
Hey I had a similar issue, make sure your using the queue mode of smartfox server otherwise your opening unity-unfriendly threads
Great concept for a game, good going!
Ok guys I followed the island demo and im not getting the error anymore. Thanks dreamora.
I checked (the lobby chat example) its not active, not sure how this impacts everything else,
Looking into something called smart fox "queue mode" looks like it can clear up some thread issues related to sfs vs Unity
Well I started with the Smartfox unity example. Do I have to define delegates and somehow tack onto the main thread?
How do I ensure this dreamora?
I should also add that I have moved all variable initialisations to "Start" where possible and initialised the globals in the StaticData class in...
I'm getting an error in the editor that doesnt occur in the compiled version.
I have a static class "StaticData" that does not...
This is really your game dynamic, the choice you make will impact the game play. Heres my 2 cents:
- I wouldnt go to Idle, your better off...
Didnt see the point of Twitter until I saw this thread!
Incase anyone is interested here is how I do it.
I have an array of non-player characters accessible to a main game script. On every update I...
ok nevermind done it: