A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.

I think you want the mouse wheel. I have a touch pad and so I swipe downward to zoom in and swipe up to zoom out. Sometimes if you're zoomed too...

If the camera is a child of the object it's transform/position will be relative to the parent. That goes for all children and grandchildren and...

Yes. Change the texture. (Make a backup copy first.) Any paint program like Photoshop can do this. Traditionally, this is the way it is done....

Then you're probably right. I haven't had to do a lot of matrix algebra lately, but I think either way you're just multiplying each x,y,z...

I saw a trick in a computer graphics book the other day where they were doing the glow of a suspended lightbulb in game with billboards. The glow...

Isn't [0] just one of the 9 elements in the matrix? I'm imagining that would turn it into a 1 dimensional array with values [0] through [8] rather...

That's kind of a tough one. I mean, the easy way would be to have two separate models where one has a window and the other doesn't. If you...

Won't the original multiply the half3 vector by only one row(or column) of the float3x3 matrix? Multiplying by the entire matrix will give a...

In game economics is the first thing I think of. There was one game years ago that I kind of regret that I left. My primary work in the game was...

The Transform of a game object holds its position as well as its orientation. You want the ball to spin, so I would think it would be a matter of...

Hey! It's lordofduct! Good to see you!

EQ totally and completely dropped the ball. They were the leader. They upped the ante slightly with EQ2, but we were spoiled back then and a great...

MMORPGs are dying because they aren't fun. WoW should have been extremely easy to beat if you are a major game company. Not necessarily for a...

Underwater physics is totally different than physics in air. You have gravity accelerating you downward to the bottom of the ocean at a fixed...

Again, I really need to do a video on this. But as far as rotations and scales. A transformation matrix, or world matrix, stores all 3...

So, this is definitely linear algebra. But it's pretty simple once you understand matrices in game programming. Hopefully, I'll do a video soon....

You have to realize that vectors are based on trigonometry. And the distance equations are pretty much based on trigonometry. It's kind of 6 of...

Well, I certainly haven't heard everything out there. I have a Bosendorfer piano with bigger samples than anything you can buy anywhere else and...

I'll have to check that out. I've got Practical Linear Algebra by Gerald Farin and Dianne Hansford. I've flipped through it and it looks perfect...

Then you're way ahead of me on the math.:D I've learned linear algebra entirely through game programming. I still don't know Calculus. I learned...