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My characters fight each other even they have same faction value.
The faction values are controlled by script, please see code below.
Did I miss...
Hi, I found a bug that the unit jumps accidentally in some situations.
Here's my fix make not to jump it.
Wow, this project reminds me of my old library (not published finally)
I also wanted to extend C# language...
Set `character` to `Unity` that should work.
that solves my 2 questions at once
Hi, I want to know that Unity Physics actually uses GPU by default.
If so, what will happen if the game executed with the no-gpu option (UNET...
For someone who wants to use Emerald AI with UNET (maybe Photon).
It just took 30 mins for me, I attached `NetworkAnimator` and...
My bad, I mean you're now considering between 5 and 7.5. So 2.5 was actually price gap.
I can't suggest you an exact price, but 2.5 dollars is really small thing in the Asset Store. Because people usually buying assets with company's...
Remote loading between Windows Editor and Android
Here's a actual working script hot reloader.
Since Unity's hot realoding is really not usable at all, I decided to make a new one.
Hi, I'm trying to integrate your plugin, but it works perfect with scene object (instantiated by scene, without script)
but it does not works with...
Added an experimental feature(and the most interesting part, maybe)
Migrate scene into an UniScript scene.
Find all scripts from scene and...
Seems that code stripping is always enabled and cannot be disabled in PlayerSetting.
Is there any way to disable it instead of writing a hundread...
Unity does not officially support WebGL/Mobile.
And it's also not a good idea because Apple's implementation is very unstable.
I made a WebPlayground for a demo.
They don't have much things to do for now, I'll add some contents.
WASD to move, Right drag to rotate the...
I made a DropShadow for UGUI asset, planning to upload on the AssetStore.
(I just want to be paid a cup of beer per copy. however, Unity does not...
I spent vacations last week, dev progress was slowed down.
I've implemented LINQ, Lambda(partial) and Optimizers.
The most important part is I...
That's correct! Thanks!
I'm not sure C# is friendly for non-developers, but one clear thing is there're so many documentations, tutorials and StackOverflow questions for...