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Any car model can work with RGSK provided that the wheel meshes are separated.
Yeah, the site has been down for a while. I'll work on getting it back up soon.
If you would like access to the beta, send me a PM.
Thanks for your interest in RGSK.
You can get access to the latest "stable" beta version. What I am working on currently is not necessarily...
I'll be sure to post a showcase of what I have been working on.
The AI system is being rewritten. I'm trying to avoid the design flaws of the previous one, while making it much better than before. Their...
yield return new WaitForEndOfFrame();
OnApplicationFocus works fine for me in the editor.
Using the code above, I get a "Lost focus" log when I Alt-tab (or select another tab in the...
void OnApplicationFocus(bool hasFocus)
Take a look at using an EventTrigger.
Add an EventTrigger to your button and add the "Pointer Down" and "Pointer Up" event types to it.
One solution would be to create a function that finds the UI texts whenever the menu scene is loaded.
Check out the "sceneLoaded" event:...
Here's an asset that will help:
The AI are heavily coupled to the race system in v1.1.0, so extracting only the AI isn't something that would just work unfortunately.
The mobile integration was never included in v1.1.0. However, it is available.
You must be using the older version of the beta (first release).
Check your PMs for an update.
PM me the script and I will fix it for you.
Yes, is that the version you were referring to?
Add the RGSK namespace to the script.
You can also use presets:
If I understand correctly, then this post should help:...
Consider using a Timeline sequence.
There is a playables package available on the asset store that will allow you to alter UI text in Timeline:...