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I have the following problem when using Unity with VS + VSTU:
Basically every time I create a new script, or delete an existing one,...
Recently noticed that even though I set a Device Filter to ARM or X86 .aar plugins that contain native files in jni folder won't get stripped.
Works fine for me:
I think you misunderstood what I meant last time.
As I mentioned the original code looked more like this:
public static float Calculate(Transform...
You are totally right about the second one.
The first one was needed to try to mimic the original behaviour.
Lets say that it's a Unity function...
tl;dr Use Mono xbuild instead of MsBuild on Windows when you compile your project to a managed dll.
Recently as I was optimizing our shared...